Пошаговая головоломка в жанре dungeon crawler, где комнаты подземелья становятся задачами на тактику и логику. Игрок управляет героем с огромным мечом и должен... Подробнее
Steam:
300 достижений для DROD: Gunthro and the Epic Blunder (Steam) / Страница 6 (достижения 251 — 300)
I See You Standing on the Other Side
(TCB) EC:2W - Clear the room without letting the Slayer die
Chasm of No Return
(TCB) EC:2E - Clear the room without moving any platforms from east to west
All in the Same Boat
(TCB) EC:1S2W - Clear the room without using the northern platform
Who Wants to Be the Guy?
(TCB) TV:1N - Die in the last cutscene
A Legend in His Own Time
(TCB) TV: Eavesdrop on a bedtime story
The Play's the Thing
(TCB) D: Listen to the guards at the castle
Slaughter by the Water
(TCB) D:2S1W - Kill all the guards
Changing of the Guards
(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
So Much for Stealth
(TCB) KDND:1E - Clear the room, killing the SW roach queen first
Holding the Line
(TCB) RD:3S4E - Clear the room without going further west than the second checkpoint
The Longest Flight
(TCB) RD:4S6E - Destroy all bombs before killing the roach
What Did I Come Back For, Anyway?
(TCB) HV:1W - Backtrack through the cleared room without striking the orb
The Stronger We Our Bridges Do Build
(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
Adder Subtracter
(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
Smash and Grab
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
Muddying the Waters
(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
Knowing is Half the Battle
(TCB) The Patronage: Find and talk to the Patrons
Fancy Meeting You Down Here
(TCB) DAA: Speak with Halph, then leave the room
Decoy Double Cross
(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
Architect of Her Own Downfall
(TCB) Talk to Veemis
Divide and Conquer
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
Now You See Him...
(TCB) OBG:1S - Clear the room without drinking the invisibility potion
Bullet Time, with Swords
(TCB) PH:4N - Clear the room without drinking the speed potion
Snap, Crackle and Pop
(TCB) PH:3N1W - Clear the room using only three bombs
Keeping a Steady Keel
(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
Snakes and Ladders
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
Did You Just Punch Out Cthulhu?
(TCB) I:AGV:4N - Kill all the aumtlich by stepping
Killer Rabbit in the Headlights
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
Hero of Another Story
(TCB) FR: Speak with Tendry
He Died a Free Monster
(TCB) FR:4N1W - Clear the room without dropping both trapdoors
Fifty Ways to Leave Your Wubba
(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
Mirror Symmetry
(TCB) FR:1N1W - Clear the room without moving the mirror
You Watch My Back...
(TCB) FD:2N3W - Clear the northern half of the room first
The Seven Dials Mystery
(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
No Giant Leaps for Mankind
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
Don't Wake the Sleeping Giant
(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
A Small Man Among Giants
(TCB) RH:1N1E - Clear the room without using a tunnel
Unarmed and Dangerous
(TCB) RH:3E - Clear the room without regaining your sword
We Must Cultivate Our Garden
(TCB) AF:2N - Spawn a gel baby on the western pressure plate
Fair and Square
(TCB) AF:2N2E - While clearing the room, no goblin may step on a force arrow, or step on a yellow door again after coming out
Jack of All Tarstuffs
(TCB) AF:1S1E - Clear all tarstuff, without dropping all trapdoors
Honest Toil
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
A Bridge Too Far
(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
Shutting the Stable Door
(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
The School of Hard Taps
(TCB) LP:2N1E - Don't tap the westernmost door to clear the room
A Little Learning is a Dangerous Thing
(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
Smitemastermind
(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
Suburban Smitemastery
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
Light Armor
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
Not Without Honor in His Own Country
(TCB) Reach the raft without having killed any Dugandite guards