Пошаговая головоломка в жанре dungeon crawler, где комнаты подземелья становятся задачами на тактику и логику. Игрок управляет героем с огромным мечом и должен... Подробнее
Steam:
300 достижений для DROD: Gunthro and the Epic Blunder (Steam) / Страница 3 (достижения 101 — 150)
From the Other Side
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
Stunted Growth
(KDD) L16:1S1E - Kill the tar mother before it grows
Bad Boys Love Their Mamas
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
Spring Cleaning
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
Short Circuit
(KDD) L17:1W - Clear the room and reach the green door by turn 240
A Good Clean Kill
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
Aim for the Eyes
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
Assassinate the Queen!
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
Leave No Stone Turned
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
Sonata for Unaccompanied Smiter
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
He Came From the East
(KDD) L18:1N2E - Clear the room entering from the east
Come and Join the Party
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
The Lazy Smitemaster
(KDD) L19:2S - Stay in the top two rows while clearing the room
There's Always Another Solution
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
Stupid Goblins!
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
Worthless Snakes!
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
Who Needs All These Buttons?
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
Mother Knows Best
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
Outsmart the Brains!
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
Choose One Way and Stick to It
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
They Just Keep On Swarming
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
Seeing Triple
(KDD) L21:1N - Drink only three mimic potions and clear the room
Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
Sniper!
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
Mimics Were Born Free
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
Keep Your Head Down
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
Master Snake-charmer
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
Three's Company
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
Don't Step on a Crack
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
Who'd Trust a Goblin, Anyway?
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
Round and Round the Garden
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
The Eyes Have It
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
Goblin-Free Zone
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
A Pair of Blue Eyes
(KDD) L24:1N - Kill the tar mother last while clearing the room
Friendly Enemies
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
My Turn at the Controls
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
Attention to Detail
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
Worthy Opponent
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
Pacifist Run
(KDD) L25:2W - Exit the room without killing any goblins
Runnin' Through an Open Door
(KDD) L25:2S1W - Clear the room without standing on a closed door
A Maze of Many Ways
(KDD) L25:2S - Clear the room without going through the SE U-bend
Complete "King Dugan's Dungeon"
KDD: Saw the ending and credits
Master "King Dugan's Dungeon"
KDD: Completed the hold and cleared all secret rooms
Moderate Striker
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
V for Victory
(JtRH) L1:6N5W - Clear the room without standing on a tunnel
Making an Impression
(JtRH) L1:2N3W - Clear the room without using a tunnel
Don't Turn from the Task
(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb
A Cat and Roach Game
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
Another Useless Orb
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
Dungeon Economics
(JtRH) L2:3E - Clear the room without using the eastern orb