Пошаговая головоломка в жанре dungeon crawler, где комнаты подземелья становятся задачами на тактику и логику. Игрок управляет героем с огромным мечом и должен... Подробнее
Steam:
300 достижений для DROD: Gunthro and the Epic Blunder (Steam) / Страница 5 (достижения 201 — 250)
Snakes on a Euclidean Plane
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
Avoid the Squeeze
(JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door
Charge of the Smite Brigade
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
A True Warrior Uses His Sword
(JtRH) L20:2N - Clear the room without setting off any bombs
Walk Through the Storm
(JtRH) L20:2W - Clear the room without stabbing any tar or mud
A Monster Made of Eyes
(JtRH) L22:3N3W - Take the western route and clear the room
The Locked Room Mystery
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
Smart, but Not Smart Enough
(JtRH) L22:3N - Enter from the South and clear the room
Only Passin' Through
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
Beethro Has a Brain Too
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
Many Feet Make Light Work
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
Buridan's Decoy
(JtRH) L23:1W - Clear the room using only two decoy potions
Bright Eyes
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
Mother of Some Roaches
(JtRH) L24:1S - Clear the room without striking the orb
The Decoy is a Decoy
(JtRH) L24:1S1E - Clear the room without using the decoy potion
It's All Over Now, Baby Blue
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
Master of the Blade
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
The Better Part of Valour
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
Putting That Aside...
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
Save the Best for Last
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
One-Man Army
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
Repairing a Broken Dream
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
Slayer of Slayers
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
Complete "Journey to Rooted Hold"
JtRH: Saw the ending and credits
Master "Journey to Rooted Hold"
JtRH: Completed the hold and cleared all secret rooms
Unnecessary Complications
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
Complete "The City Beneath"
TCB: Saw the ending and credits
Master "The City Beneath"
TCB: Completed the hold and cleared all secret rooms
Resoluteness
(TCB) Return from The High Path
Just Call Me "Mario"
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
Looking Out for Number One
(TCB) Receive a promotion
Brotherly Understanding
(TCB) Tell the searching brother about everything
I Got a Name
(TCB) Get an official name from the Naming Office
Tourist in the Beneath
(TCB) Take a stroll down the Golden Lane
The Dark Side of Town
(TCB) Find the secret dark side of The City
Patron of the Arts
(TCB) Attend the theater
Five Slayers (My Brain Hurts a Lot)
(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
Back to the Past
(TCB) Revisit the Entrance room of JtRH:L25
Whodunnit?
(TCB) Activate the cutscene in The Fork after murdering 186th Guide
My Cold, Frozen Hands
(TCB) QfK:1N6E - Clear the room without turning your sword
Roach Family Planning
(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
All Around the Watchtower
(TCB) TU:1N2E - Guide the roach around the outside of the square to clear the room
Turn the Lock and Turn Once Only
(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
The Bridge Beethro Can No Longer Cross
(TCB) TU:3E - Drop all trapdoors and exit to the east
Let's Twist Again
(TCB) TU:1S3E - Use all three arrow rotators to clear the room
Slayer on a Hot Tile Roof
(TCB) DU:4E - Clear the room without letting the Slayer die
Ring of Briar
(TCB) UtL:1N4W - Reach the eastern exit
Power Grab
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
A Room of Two Halves
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
Simple Addition
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes