Пошаговая головоломка в жанре dungeon crawler, где комнаты подземелья становятся задачами на тактику и логику. Игрок управляет героем с огромным мечом и должен... Подробнее
Steam:
300 достижений для DROD: Gunthro and the Epic Blunder (Steam) / Страница 4 (достижения 151 — 200)
Clearing the Arena
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
Two Wrongs Make a Right
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
Free and Equal
(JtRH) L3:3N3W - Clear the room without striking the orb
Westward Ho!
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
Like Roaches in a Trap
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
Fight Them on the Trapdoors
(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors
Bottom to Top Cleaning
(JtRH) L4:1N2E - Enter from the South and clear the room
The Steady Smitemaster
(JtRH) L4:1E - Clear the room without turning your sword
Everyone Loves a Wubba
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
Steady as a Rock
(JtRH) L6:4N1E - Clear the room without turning your sword
Alone Among the Stones
(JtRH) L6:3N3E - Clear the room without using Halph
Lend a Helping Hook
(JtRH) L6:1S1E - Complete the room without turning your sword
Visibly Invisible
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
Escapology
(JtRH) L7:1E - Enter from the West or North and reach the stairs
Follow the Arrow
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
Wake Me Up Before You Go
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
Toys in Their Boxes
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
You Chose... Poorly
(JtRH) L8:3S1E - Enter from the North and clear the room
Where Have All the Serpents Gone?
(JtRH) L8:5S - Clear the room without striking the orb
One Orb to Rule Them All
(JtRH) L9:1S1W - Clear the room, striking only one orb
The Mountain Comes to Mahomet
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
Tar Toccata
(JtRH) L10:2E - Clear the room of tar without turning your sword
He Outlived His Usefulness
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
The Abyss Gazes Also
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
Peaceful Coexistence
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
Gordian Knot
(JtRH) L11:5N - Clear the room without stepping on a fuse
Patrick's Puzzle
(JtRH) L12:2N2E - Clear all tar
Tar Fugue
(JtRH) L12:1N - Clear the room without turning your sword
Clean Sweep
(JtRH) L12:1E - Clear all tar
Clash on the Big Bridge
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
Relentless Pursuit
(JtRH) L13:3N1E - Trap the Goblin King
Never Turn Your Back
(JtRH) L13:2N1E - Clear the room without turning your sword
Getting to the Heart of the Matter
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
Ready for the Guests
(JtRH) L14:3N3W - Clear all mud by turn 900
Deja Vu
(JtRH) L14:2N3W - Clear the room by turn 30
Clear as Mud
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
Stuck in the Mud
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
The Honest Smitemaster
(JtRH) L15:1N3E - Clear the room without placing any decoys
Keep Away from the Edge
(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor
Wub is All Around
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
Cunning as a Serpent
(JtRH) L15:1S1W - Enter from the North and clear the room
Abstinence
(JtRH) L15:1S4E - Clear the room without using the decoy potion
The Red Snake of Courage
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
Great Snakes!
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
But Four's a Crowd
(JtRH) L17:3N1E - Clear the room using only three decoy potions
A View from Above
(JtRH) L17:2N1E - Enter from the North and clear the room
Stuck in the Middle with You
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
Finish What You Start
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
Sometimes That's the Best Kind of Help
(JtRH) L18:1S2W - Clear the room without using Halph
Down, Along, Up, in That Order
(JtRH) L19:2N1W - Take the southern passage first to clear the room