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Виснет warcraft 3 frozen throne
Привет всем. У меня такая проблема, что у меня виснет дота 1 (варктафт 3 фрозен трон), даже видно это анимации в меню. Винду ставил недавно, комп вроде не слабый и должен тянуть, в связи с тем, что подвисает — приходитсья снижать разрешение и ставить на минимум качество текстур и т.д. Может видеокарта не тянет? как проверить? Подскажите, инфа по компу ниже:
System Information
------------------
Time of this report: 6/29/2020, 10:59:20
Machine name: DESKTOP-COGAV14
Machine Id: {8F3F26D2-5324-4529-915C-75A44B73A2F6}
Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: Russian (Regional Setting: Russian)
System Manufacturer: ASUS
System Model: All Series
BIOS: 0601 (type: UEFI)
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 10240MB RAM
Available OS Memory: 10178MB RAM
Page File: 4377MB used, 7975MB available
Windows Dir: C:Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.0084 64bit Unicode
Card name: NVIDIA GeForce GTX 750 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 750 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: EnumPCIVEN_10DE&DEV_1380&SUBSYS_36D11458&REV_A2
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 7096 MB
Dedicated Memory: 2007 MB
Shared Memory: 5088 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
System Information
------------------
Time of this report: 6/29/2020, 10:59:20
Machine name: DESKTOP-COGAV14
Machine Id: {8F3F26D2-5324-4529-915C-75A44B73A2F6}
Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: Russian (Regional Setting: Russian)
System Manufacturer: ASUS
System Model: All Series
BIOS: 0601 (type: UEFI)
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 10240MB RAM
Available OS Memory: 10178MB RAM
Page File: 4377MB used, 7975MB available
Windows Dir: C:Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.0084 64bit Unicode
Card name: NVIDIA GeForce GTX 750 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 750 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: EnumPCIVEN_10DE&DEV_1380&SUBSYS_36D11458&REV_A2
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 7096 MB
Dedicated Memory: 2007 MB
Shared Memory: 5088 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Недавно обновленные темы
Мы с друзьями скачали моды и создали сервак. Я не хост сервера, но когда именно я выхожу из сервера, у всех закрывается сервер, даже у хоста, даже бывает откатывает прогресса персонажа, а мир остается таким же, что делать и как исправить.
Как делать нормальный растяг в пабге в 2026 году. Когда делаю растяг, у меня полэкрана не видно из-за него, что делать?
Помогите, при запуске игры выдает это:
Показать спойлерСкрыть спойлер
Winsock Initialized
idCommonLocal::Init() time 20: 0.021s
------ Initializing File System ------
Current search path:
— C:/Users/Andrey/SAVEDG~1/MachineGames/Wolfenstein II The New Colossus/base/
— C:/Games/Wolfenstein II The New Colossus/base/
------ File System initialized.
WARNING: ReadJsonFile: could not read file: packagechunklist.json
Executing build.cfg...
------ Command Line ------
"C:GamesWolfenstein II The New ColossusNewColossus_x64vk.exe"
idCommonLocal::Init() time 30: 0.025s
found dlc id 1 at ../dlc//dlc_1
found dlc id 2 at ../dlc//dlc_2
found dlc id 3 at ../dlc//dlc_3
SearchDLC: found 3 dlcs
idLib::SetProduction( PROD_PRODUCTION )
idCommonLocal::Init() time 40: 7.467s
------- Initializing renderSystem --------
PreliminaryRenderSetup
...registered window class
Application Info
App : Wolfenstein II The New Colossus — 1.0.3
Engine : idTech — 6.5.0
Instance Extensions
+ VK_KHR_surface
+ VK_KHR_win32_surface
+ VK_KHR_get_physical_device_properties2
Device Extensions
+ VK_AMD_rasterization_order
+ VK_AMD_shader_ballot
+ VK_AMD_shader_trinary_minmax
+ VK_AMD_gcn_shader
+ VK_EXT_shader_subgroup_ballot
+ VK_AMD_gpu_shader_half_float
+ VK_AMD_gpu_shader_int16
DeviceName: AMD Radeon RX 580 2048SP
DeviceType: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
Using device: 0 — 'AMD Radeon RX 580 2048SP' because of device type VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
Device Extensions
+ VK_KHR_swapchain
+ VK_AMD_shader_ballot
+ VK_AMD_shader_trinary_minmax
+ VK_AMD_gcn_shader
+ VK_EXT_shader_subgroup_ballot
+ VK_AMD_gpu_shader_half_float
+ VK_AMD_gpu_shader_int16
Vulkan Device Info:
Vendor : AMD
GPU : AMD Radeon RX 580 2048SP
VRAM : 8192 MiB
Driver : 25.8.1 (00800117)
VK API : 1.3.260
Initializing Vulkan subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
RENDER THREAD STACK SIZE: 4194304
TIMER: idPhysicalPages::EmptyCache 1 pages took 0.0590 ms
TIMER: idPhysicalPages::EmptyCache 1 pages took 0.0250 ms
TIMER: idPhysicalPages::EmptyCache 1 pages took 0.0240 ms
TIMER: idRenderSystemLocal::Init() took 9309.9053 ms
Executing default.cfg for device #0...
Setting up single-player key bindings...
Finished executing default.cfg.
Executing default.cfg for device #1...
Setting up single-player key bindings...
Finished executing default.cfg.
Executing default.cfg for device #2...
Setting up single-player key bindings...
Finished executing default.cfg.
Executing default.cfg for device #3...
Setting up single-player key bindings...
Finished executing default.cfg.
TIMER: idCommonLocal::Init(), input dev init took 46.7770 ms
Unknown command 'build_packageParent'
Unknown command 'build_packageBranch'
TIMER: idSessionLocal::InitForge() took 2.5100 ms
idCommonLocal::Init() time 50: 16.830s
------ Build Information ------
Cheat Mode: OFF
Host Name: DESKTOP-TQ75S4P
Host Domain Name:
GFX AMD dv:25.8.1 api:1.3.260 'AMD Radeon RX 580 2048SP' 8192MiB
Binary Build:
Version: 6.5.0
Target: shippingretail
Name: 20181106-173844-88267_yellow-turquoise
Requestor: user:autocompiler:forge
UR: ttp://www.forge.ad.machinegames.com/builds/binaries/20181106-173844-88267_yellow-turquoise
Relevant CLs: 030e17b91499e0756e3e58f8b7dffed56323dc1d
Binary Spec: win64-vulkan retail.
Package:
Name: 20181107-000045-88267_diamond-pliers
Map Set: Mercury game, Next deliverable, E3 2017 DEMO, Press tour, Retail Package Test, Mercury DLC0, Arkane_Opt
Requestor: user:pipeline:forge
RL: htp://www.forge.ad.machinegames.com/builds/packages/20181107-000045-88267_diamond-pliers
Relevant CLs: 230433
idCommonLocal::Init() time 60: 16.831s
Set language to: russian
----- Initializing Decls -----
268 types, 0 declSource in 1 ms
idCommonLocal::Init() time 70: 16.833s
Reading strings/russian.lang as UTF-8
22280 strings read
Initializing class hierarchy
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
idCommonLocal::Init() time 80: 16.995s
NetGetVersionChecksum — checksum : 2786635601
DownloadPlatformTitleStorage: Loaded
0: X
2 channels, 48000 Hz
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: X
2 channels, 48000 Hz
2: X
2 channels, 48000 Hz
Using audio device for voice 0
TIMER: idHavokPhysics::PreInit() took 41.0500 ms
----- Initializing Sound System ------
WARNING: [SOUND] idSoundWwiseIO::LoadSFXPackage: could not open sound pack file sound/soundbanks/pc/patch_4_russian.pack
TIMER: idSoundHardware_WWise::LoadBanks() took 11.4400 ms
[SOUND] 0.18 seconds to load all banks
sound system initialized.
TIMER: idSoundSystemLocal::Init() took 272.0220 ms
---------- ResetPersistHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap : GlobalMemoryStatus: 15.84GB dwTotalPhys
GlobalMemoryStatus: 7.88GB dwAvailPhys
GlobalMemoryStatus: 7.97GB used phys
GlobalMemoryStatus: 8.25GB used virtual
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
Resources skipped by layer tests: 0
0.0 seconds to allocate and defer load 1755 resources, 33 skipped
Load 1788 resources
idResourceStorageDiskStreamer::Init took 0.002s to collect 1744 (44 skipped) resources
Disk streamer stats:
Init took 0.002s to collect 1744 resources:
Forground: 1744 reads, 5.660 MiB (1034.160 MiB/s)
Background: 6 reads, 5.871 MiB (1333.267 MiB/s), 33 gaps ( 0.144 MiB), 0 file opens
0.1 seconds to preload resources
0 : preload model count
viewDescriptorSetHash: 72ee6a3c5b267a10
idCommonLocal::Init() time 20: 0.021s
------ Initializing File System ------
Current search path:
— C:/Users/Andrey/SAVEDG~1/MachineGames/Wolfenstein II The New Colossus/base/
— C:/Games/Wolfenstein II The New Colossus/base/
------ File System initialized.
WARNING: ReadJsonFile: could not read file: packagechunklist.json
Executing build.cfg...
------ Command Line ------
"C:GamesWolfenstein II The New ColossusNewColossus_x64vk.exe"
idCommonLocal::Init() time 30: 0.025s
found dlc id 1 at ../dlc//dlc_1
found dlc id 2 at ../dlc//dlc_2
found dlc id 3 at ../dlc//dlc_3
SearchDLC: found 3 dlcs
idLib::SetProduction( PROD_PRODUCTION )
idCommonLocal::Init() time 40: 7.467s
------- Initializing renderSystem --------
PreliminaryRenderSetup
...registered window class
Application Info
App : Wolfenstein II The New Colossus — 1.0.3
Engine : idTech — 6.5.0
Instance Extensions
+ VK_KHR_surface
+ VK_KHR_win32_surface
+ VK_KHR_get_physical_device_properties2
Device Extensions
+ VK_AMD_rasterization_order
+ VK_AMD_shader_ballot
+ VK_AMD_shader_trinary_minmax
+ VK_AMD_gcn_shader
+ VK_EXT_shader_subgroup_ballot
+ VK_AMD_gpu_shader_half_float
+ VK_AMD_gpu_shader_int16
DeviceName: AMD Radeon RX 580 2048SP
DeviceType: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
Using device: 0 — 'AMD Radeon RX 580 2048SP' because of device type VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
Device Extensions
+ VK_KHR_swapchain
+ VK_AMD_shader_ballot
+ VK_AMD_shader_trinary_minmax
+ VK_AMD_gcn_shader
+ VK_EXT_shader_subgroup_ballot
+ VK_AMD_gpu_shader_half_float
+ VK_AMD_gpu_shader_int16
Vulkan Device Info:
Vendor : AMD
GPU : AMD Radeon RX 580 2048SP
VRAM : 8192 MiB
Driver : 25.8.1 (00800117)
VK API : 1.3.260
Initializing Vulkan subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
RENDER THREAD STACK SIZE: 4194304
TIMER: idPhysicalPages::EmptyCache 1 pages took 0.0590 ms
TIMER: idPhysicalPages::EmptyCache 1 pages took 0.0250 ms
TIMER: idPhysicalPages::EmptyCache 1 pages took 0.0240 ms
TIMER: idRenderSystemLocal::Init() took 9309.9053 ms
Executing default.cfg for device #0...
Setting up single-player key bindings...
Finished executing default.cfg.
Executing default.cfg for device #1...
Setting up single-player key bindings...
Finished executing default.cfg.
Executing default.cfg for device #2...
Setting up single-player key bindings...
Finished executing default.cfg.
Executing default.cfg for device #3...
Setting up single-player key bindings...
Finished executing default.cfg.
TIMER: idCommonLocal::Init(), input dev init took 46.7770 ms
Unknown command 'build_packageParent'
Unknown command 'build_packageBranch'
TIMER: idSessionLocal::InitForge() took 2.5100 ms
idCommonLocal::Init() time 50: 16.830s
------ Build Information ------
Cheat Mode: OFF
Host Name: DESKTOP-TQ75S4P
Host Domain Name:
GFX AMD dv:25.8.1 api:1.3.260 'AMD Radeon RX 580 2048SP' 8192MiB
Binary Build:
Version: 6.5.0
Target: shippingretail
Name: 20181106-173844-88267_yellow-turquoise
Requestor: user:autocompiler:forge
UR: ttp://www.forge.ad.machinegames.com/builds/binaries/20181106-173844-88267_yellow-turquoise
Relevant CLs: 030e17b91499e0756e3e58f8b7dffed56323dc1d
Binary Spec: win64-vulkan retail.
Package:
Name: 20181107-000045-88267_diamond-pliers
Map Set: Mercury game, Next deliverable, E3 2017 DEMO, Press tour, Retail Package Test, Mercury DLC0, Arkane_Opt
Requestor: user:pipeline:forge
RL: htp://www.forge.ad.machinegames.com/builds/packages/20181107-000045-88267_diamond-pliers
Relevant CLs: 230433
idCommonLocal::Init() time 60: 16.831s
Set language to: russian
----- Initializing Decls -----
268 types, 0 declSource in 1 ms
idCommonLocal::Init() time 70: 16.833s
Reading strings/russian.lang as UTF-8
22280 strings read
Initializing class hierarchy
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
idCommonLocal::Init() time 80: 16.995s
NetGetVersionChecksum — checksum : 2786635601
DownloadPlatformTitleStorage: Loaded
0: X
2 channels, 48000 Hz
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: X
2 channels, 48000 Hz
2: X
2 channels, 48000 Hz
Using audio device for voice 0
TIMER: idHavokPhysics::PreInit() took 41.0500 ms
----- Initializing Sound System ------
WARNING: [SOUND] idSoundWwiseIO::LoadSFXPackage: could not open sound pack file sound/soundbanks/pc/patch_4_russian.pack
TIMER: idSoundHardware_WWise::LoadBanks() took 11.4400 ms
[SOUND] 0.18 seconds to load all banks
sound system initialized.
TIMER: idSoundSystemLocal::Init() took 272.0220 ms
---------- ResetPersistHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap : GlobalMemoryStatus: 15.84GB dwTotalPhys
GlobalMemoryStatus: 7.88GB dwAvailPhys
GlobalMemoryStatus: 7.97GB used phys
GlobalMemoryStatus: 8.25GB used virtual
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
Resources skipped by layer tests: 0
0.0 seconds to allocate and defer load 1755 resources, 33 skipped
Load 1788 resources
idResourceStorageDiskStreamer::Init took 0.002s to collect 1744 (44 skipped) resources
Disk streamer stats:
Init took 0.002s to collect 1744 resources:
Forground: 1744 reads, 5.660 MiB (1034.160 MiB/s)
Background: 6 reads, 5.871 MiB (1333.267 MiB/s), 33 gaps ( 0.144 MiB), 0 file opens
0.1 seconds to preload resources
0 : preload model count
viewDescriptorSetHash: 72ee6a3c5b267a10
Всем здравствуйте, приобрел себе PlayStation 4 Slim, подскажите, во что можно поиграть онлайн/оффлайн.
Кто-нибудь задумывался, что находится под всей картой Lucid Blocs? Я да, и поэтому решил пробуриться в самый низ с помощью бомб и смог добраться только до места, где одна вода и какие-то однотипные островки, состоящие из одних блоков. Как я ни пытался бурить дальше вниз, мне всегда мешала вода, ведь весь этот слой состоит практически из одного моря с огромной глубиной, но что я понял, так это то, что дно все-таки есть, но, как я и писал выше, прокопаться туда невероятно трудно, но я не оставляю попытки туда прокопаться. А также я понял, что весь этот мир Lucid Blocs не бесконечный вверх и вниз, как писалось в описании этой игры, оказывается, весь мир состоит из слоев, где середина этого бургера — обычный мир, где спавнятся многие биомы, а уже выше, как я дальше понял, есть космос, и дальше него ничего нет, так как вас притяжением просто вернет назад вниз, а вот что находится в самом низу, для меня до сих пор остается загадкой, может, кто-то все же смог прокопаться в самую глубь?