Reus — управленческая стратегия в реальном времени с видом сбоку в фэнтезийном сеттинге. Вам предстоит взять контроль над мирозданием в роли могучих титанов... Подробнее
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123 достижения для Reus (Steam) / Страница 1 (достижения 1 — 50)
Level 2
Achieved level 2.
Level 3
Achieved Level 3.
Farming
Have humans complete a Granary Project.
Commerce
Have humans complete a Trader Project.
Metal Casting
Have humans complete a Metal Casting Project.
Writing
Have humans complete a School Project.
Paganism
Have humans complete a Shrine Project.
Traditional Medicine
Have humans complete a Druid Project.
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
Genesis Era
Finish an Era with 250 Prosperity.
Calendar
Have humans complete a Plantation Project.
Theology
Have humans complete a Temple Project.
Construction
Have humans complete a Workshop Project.
Alchemy
Have humans complete an Alchemist Project.
Education
Have humans complete a University Project.
Trade Route
Have humans complete a Market Project.
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
Classical Era
Finish an Era with 450 Prosperity.
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Vitality
Finish an Era with a village which has at least 50 of each Resource.
Feudalism
Have humans complete a Mill Project.
Currency
Have humans complete a Customs House Project.
Questionable Ethics
Have humans complete a Mad Scientist Project.
Theocracy
Have humans complete a Sacrifice Altar Project.
Fascism
Have humans complete a Barracks Project.
Geology
Have humans complete a Geologist Project.
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Civilized
Finish an Era with a Village which has 250 Prosperity.
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Specialization
Finish an Era with a completed upgraded Project.
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
The First Era
Finish the first Era.
A New Beginning
Finish the second Era.
A New Threat
Finish the third Era.
Developing Era
Finish an Era with 800 Prosperity.
Vibrant Era
Finish an Era with 1000 Prosperity.
Booming Era
Finish an Era with 1200 Prosperity.
Fantastic Era
Finish an Era with 1600 Prosperity.
Golden Era
Finish an Era with 2000 Prosperity.
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.