Игры Zenless Zone Zero Файлы Одежда Цезарь в одежде стимпанк
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Если что-то пошло не так, используйте это:


; Caesar

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideCaesarHairPosition]

hash = 6de24342

handling = skip

vb0 = ResourceCaesarHairPosition

vb2 = ResourceCaesarHairBlend

draw = 18998,0

[TextureOverrideCaesarHairTexcoord]

hash = af291513

vb1 = ResourceCaesarHairTexcoord

[TextureOverrideCaesarHairVertexLimitRaise]

hash = bb723235

[TextureOverrideCaesarBodyPosition]

hash = 7b6d4dab

handling = skip

vb0 = ResourceCaesarBodyPosition

vb2 = ResourceCaesarBodyBlend

draw = 21816,0

[TextureOverrideCaesarBodyTexcoord]

hash = 3b2a70a5

vb1 = ResourceCaesarBodyTexcoord

[TextureOverrideCaesarBodyVertexLimitRaise]

hash = 622b5a8d

[TextureOverrideCaesarHairIB]

hash = 7a8fa826

handling = skip

drawindexed = auto

[TextureOverrideCaesarHairA]

hash = 7a8fa826

match_first_index = 0

run = CommandListSkinTexture

ib = ResourceCaesarHairAIB

[TextureOverrideCaesarHairADiffuse.1024]

hash = b004ab49

this = ResourceCaesarHairADiffuse

[TextureOverrideCaesarHairANormalMap.1024]

hash = e17b3529

this = ResourceCaesarHairANormalMap

[TextureOverrideCaesarHairALightMap.1024]

hash = c7115c4b

this = ResourceCaesarHairALightMap

[TextureOverrideCaesarHairAMaterialMap.1024]

hash = 2204f89a

this = ResourceCaesarHairAMaterialMap

[TextureOverrideCaesarHairADiffuse.2048]

hash = 9ce3e80c

this = ResourceCaesarHairADiffuse

[TextureOverrideCaesarHairANormalMap.2048]

hash = 10af3807

this = ResourceCaesarHairANormalMap

[TextureOverrideCaesarHairALightMap.2048]

hash = bf19954f

this = ResourceCaesarHairALightMap

[TextureOverrideCaesarHairAMaterialMap.2048]

hash = 350b827e

this = ResourceCaesarHairAMaterialMap

[TextureOverrideCaesarBodyIB]

hash = 92061e5e

handling = skip

drawindexed = auto

[TextureOverrideCaesarBodyA]

hash = 92061e5e

match_first_index = 0

run = CommandListSkinTexture

ib = ResourceCaesarBodyAIB

[TextureOverrideCaesarBodyADiffuse.1024]

hash = f4b78da0

this = ResourceCaesarBodyADiffuse

[TextureOverrideCaesarBodyANormalMap.1024]

hash = 8cdf95d0

this = ResourceCaesarBodyANormalMap

[TextureOverrideCaesarBodyALightMap.1024]

hash = a9e24ba0

this = ResourceCaesarBodyALightMap

[TextureOverrideCaesarBodyAMaterialMap.1024]

hash = 328bc108

this = ResourceCaesarBodyAMaterialMap

[TextureOverrideCaesarBodyADiffuse.2048]

hash = 5e2cea1a

this = ResourceCaesarBodyADiffuse

[TextureOverrideCaesarBodyANormalMap.2048]

hash = c1f1e12f

this = ResourceCaesarBodyANormalMap

[TextureOverrideCaesarBodyALightMap.2048]

hash = 6296d481

this = ResourceCaesarBodyALightMap

[TextureOverrideCaesarBodyAMaterialMap.2048]

hash = d5d89d5b

this = ResourceCaesarBodyAMaterialMap

; CommandList -----------------------

; Resources -------------------------

[ResourceCaesarHairPosition]

type = Buffer

stride = 40

filename = CaesarHairPosition.buf

[ResourceCaesarHairBlend]

type = Buffer

stride = 32

filename = CaesarHairBlend.buf

[ResourceCaesarHairTexcoord]

type = Buffer

stride = 20

filename = CaesarHairTexcoord.buf

[ResourceCaesarBodyPosition]

type = Buffer

stride = 40

filename = CaesarBodyPosition.buf

[ResourceCaesarBodyBlend]

type = Buffer

stride = 32

filename = CaesarBodyBlend.buf

[ResourceCaesarBodyTexcoord]

type = Buffer

stride = 24

filename = CaesarBodyTexcoord.buf

[ResourceCaesarHairAIB]

type = Buffer

format = DXGI_FORMAT_R32_UINT

filename = CaesarHairA.ib

[ResourceCaesarBodyAIB]

type = Buffer

format = DXGI_FORMAT_R32_UINT

filename = CaesarBodyA.ib

[ResourceCaesarHairADiffuse]

filename = CaesarHairADiffuse.dds

[ResourceCaesarHairANormalMap]

filename = CaesarHairANormalMap.dds

[ResourceCaesarHairALightMap]

filename = CaesarHairALightMap.dds

[ResourceCaesarHairAMaterialMap]

filename = CaesarHairAMaterialMap.dds

[ResourceCaesarBodyADiffuse]

filename = CaesarBodyADiffuse.dds

[ResourceCaesarBodyANormalMap]

filename = CaesarBodyANormalMap.dds

[ResourceCaesarBodyALightMap]

filename = CaesarBodyALightMap.dds

[ResourceCaesarBodyAMaterialMap]

filename = CaesarBodyAMaterialMap.dds

; .ini generated by XXMI (XX-Model-Importer)

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