Бесплатный ролевой экшен от создателей Genshin Impact и Honkai: Star Rail. В недалеком будущем мир потрясла катастрофа: повсюду начали возникать... Подробнее
Наряд в стиле стимпанк из игры AION.
Связанные файлы:
Полезные ссылки:
Если что-то пошло не так, используйте это: ; Caesar; Constants -------------------------; Overrides -------------------------[TextureOverrideCaesarHairPosition]hash = 6de24342handling = skipvb0 = ResourceCaesarHairPositionvb2 = ResourceCaesarHairBlenddraw = 18998,0[TextureOverrideCaesarHairTexcoord]hash = af291513vb1 = ResourceCaesarHairTexcoord[TextureOverrideCaesarHairVertexLimitRaise]hash = bb723235[TextureOverrideCaesarBodyPosition]hash = 7b6d4dabhandling = skipvb0 = ResourceCaesarBodyPositionvb2 = ResourceCaesarBodyBlenddraw = 21816,0[TextureOverrideCaesarBodyTexcoord]hash = 3b2a70a5vb1 = ResourceCaesarBodyTexcoord[TextureOverrideCaesarBodyVertexLimitRaise]hash = 622b5a8d[TextureOverrideCaesarHairIB]hash = 7a8fa826handling = skipdrawindexed = auto[TextureOverrideCaesarHairA]hash = 7a8fa826match_first_index = 0run = CommandListSkinTextureib = ResourceCaesarHairAIB[TextureOverrideCaesarHairADiffuse.1024]hash = b004ab49this = ResourceCaesarHairADiffuse[TextureOverrideCaesarHairANormalMap.1024]hash = e17b3529this = ResourceCaesarHairANormalMap[TextureOverrideCaesarHairALightMap.1024]hash = c7115c4bthis = ResourceCaesarHairALightMap[TextureOverrideCaesarHairAMaterialMap.1024]hash = 2204f89athis = ResourceCaesarHairAMaterialMap[TextureOverrideCaesarHairADiffuse.2048]hash = 9ce3e80cthis = ResourceCaesarHairADiffuse[TextureOverrideCaesarHairANormalMap.2048]hash = 10af3807this = ResourceCaesarHairANormalMap[TextureOverrideCaesarHairALightMap.2048]hash = bf19954fthis = ResourceCaesarHairALightMap[TextureOverrideCaesarHairAMaterialMap.2048]hash = 350b827ethis = ResourceCaesarHairAMaterialMap[TextureOverrideCaesarBodyIB]hash = 92061e5ehandling = skipdrawindexed = auto[TextureOverrideCaesarBodyA]hash = 92061e5ematch_first_index = 0run = CommandListSkinTextureib = ResourceCaesarBodyAIB[TextureOverrideCaesarBodyADiffuse.1024]hash = f4b78da0this = ResourceCaesarBodyADiffuse[TextureOverrideCaesarBodyANormalMap.1024]hash = 8cdf95d0this = ResourceCaesarBodyANormalMap[TextureOverrideCaesarBodyALightMap.1024]hash = a9e24ba0this = ResourceCaesarBodyALightMap[TextureOverrideCaesarBodyAMaterialMap.1024]hash = 328bc108this = ResourceCaesarBodyAMaterialMap[TextureOverrideCaesarBodyADiffuse.2048]hash = 5e2cea1athis = ResourceCaesarBodyADiffuse[TextureOverrideCaesarBodyANormalMap.2048]hash = c1f1e12fthis = ResourceCaesarBodyANormalMap[TextureOverrideCaesarBodyALightMap.2048]hash = 6296d481this = ResourceCaesarBodyALightMap[TextureOverrideCaesarBodyAMaterialMap.2048]hash = d5d89d5bthis = ResourceCaesarBodyAMaterialMap; CommandList -----------------------; Resources -------------------------[ResourceCaesarHairPosition]type = Bufferstride = 40filename = CaesarHairPosition.buf[ResourceCaesarHairBlend]type = Bufferstride = 32filename = CaesarHairBlend.buf[ResourceCaesarHairTexcoord]type = Bufferstride = 20filename = CaesarHairTexcoord.buf[ResourceCaesarBodyPosition]type = Bufferstride = 40filename = CaesarBodyPosition.buf[ResourceCaesarBodyBlend]type = Bufferstride = 32filename = CaesarBodyBlend.buf[ResourceCaesarBodyTexcoord]type = Bufferstride = 24filename = CaesarBodyTexcoord.buf[ResourceCaesarHairAIB]type = Bufferformat = DXGI_FORMAT_R32_UINTfilename = CaesarHairA.ib[ResourceCaesarBodyAIB]type = Bufferformat = DXGI_FORMAT_R32_UINTfilename = CaesarBodyA.ib[ResourceCaesarHairADiffuse]filename = CaesarHairADiffuse.dds[ResourceCaesarHairANormalMap]filename = CaesarHairANormalMap.dds[ResourceCaesarHairALightMap]filename = CaesarHairALightMap.dds[ResourceCaesarHairAMaterialMap]filename = CaesarHairAMaterialMap.dds[ResourceCaesarBodyADiffuse]filename = CaesarBodyADiffuse.dds[ResourceCaesarBodyANormalMap]filename = CaesarBodyANormalMap.dds[ResourceCaesarBodyALightMap]filename = CaesarBodyALightMap.dds[ResourceCaesarBodyAMaterialMap]filename = CaesarBodyAMaterialMap.dds; .ini generated by XXMI (XX-Model-Importer)
Если что-то пошло не так, используйте это:
; Caesar
; Constants -------------------------
; Overrides -------------------------
[TextureOverrideCaesarHairPosition]
hash = 6de24342
handling = skip
vb0 = ResourceCaesarHairPosition
vb2 = ResourceCaesarHairBlend
draw = 18998,0
[TextureOverrideCaesarHairTexcoord]
hash = af291513
vb1 = ResourceCaesarHairTexcoord
[TextureOverrideCaesarHairVertexLimitRaise]
hash = bb723235
[TextureOverrideCaesarBodyPosition]
hash = 7b6d4dab
handling = skip
vb0 = ResourceCaesarBodyPosition
vb2 = ResourceCaesarBodyBlend
draw = 21816,0
[TextureOverrideCaesarBodyTexcoord]
hash = 3b2a70a5
vb1 = ResourceCaesarBodyTexcoord
[TextureOverrideCaesarBodyVertexLimitRaise]
hash = 622b5a8d
[TextureOverrideCaesarHairIB]
hash = 7a8fa826
handling = skip
drawindexed = auto
[TextureOverrideCaesarHairA]
hash = 7a8fa826
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceCaesarHairAIB
[TextureOverrideCaesarHairADiffuse.1024]
hash = b004ab49
this = ResourceCaesarHairADiffuse
[TextureOverrideCaesarHairANormalMap.1024]
hash = e17b3529
this = ResourceCaesarHairANormalMap
[TextureOverrideCaesarHairALightMap.1024]
hash = c7115c4b
this = ResourceCaesarHairALightMap
[TextureOverrideCaesarHairAMaterialMap.1024]
hash = 2204f89a
this = ResourceCaesarHairAMaterialMap
[TextureOverrideCaesarHairADiffuse.2048]
hash = 9ce3e80c
this = ResourceCaesarHairADiffuse
[TextureOverrideCaesarHairANormalMap.2048]
hash = 10af3807
this = ResourceCaesarHairANormalMap
[TextureOverrideCaesarHairALightMap.2048]
hash = bf19954f
this = ResourceCaesarHairALightMap
[TextureOverrideCaesarHairAMaterialMap.2048]
hash = 350b827e
this = ResourceCaesarHairAMaterialMap
[TextureOverrideCaesarBodyIB]
hash = 92061e5e
handling = skip
drawindexed = auto
[TextureOverrideCaesarBodyA]
hash = 92061e5e
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceCaesarBodyAIB
[TextureOverrideCaesarBodyADiffuse.1024]
hash = f4b78da0
this = ResourceCaesarBodyADiffuse
[TextureOverrideCaesarBodyANormalMap.1024]
hash = 8cdf95d0
this = ResourceCaesarBodyANormalMap
[TextureOverrideCaesarBodyALightMap.1024]
hash = a9e24ba0
this = ResourceCaesarBodyALightMap
[TextureOverrideCaesarBodyAMaterialMap.1024]
hash = 328bc108
this = ResourceCaesarBodyAMaterialMap
[TextureOverrideCaesarBodyADiffuse.2048]
hash = 5e2cea1a
this = ResourceCaesarBodyADiffuse
[TextureOverrideCaesarBodyANormalMap.2048]
hash = c1f1e12f
this = ResourceCaesarBodyANormalMap
[TextureOverrideCaesarBodyALightMap.2048]
hash = 6296d481
this = ResourceCaesarBodyALightMap
[TextureOverrideCaesarBodyAMaterialMap.2048]
hash = d5d89d5b
this = ResourceCaesarBodyAMaterialMap
; CommandList -----------------------
; Resources -------------------------
[ResourceCaesarHairPosition]
type = Buffer
stride = 40
filename = CaesarHairPosition.buf
[ResourceCaesarHairBlend]
type = Buffer
stride = 32
filename = CaesarHairBlend.buf
[ResourceCaesarHairTexcoord]
type = Buffer
stride = 20
filename = CaesarHairTexcoord.buf
[ResourceCaesarBodyPosition]
type = Buffer
stride = 40
filename = CaesarBodyPosition.buf
[ResourceCaesarBodyBlend]
type = Buffer
stride = 32
filename = CaesarBodyBlend.buf
[ResourceCaesarBodyTexcoord]
type = Buffer
stride = 24
filename = CaesarBodyTexcoord.buf
[ResourceCaesarHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CaesarHairA.ib
[ResourceCaesarBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CaesarBodyA.ib
[ResourceCaesarHairADiffuse]
filename = CaesarHairADiffuse.dds
[ResourceCaesarHairANormalMap]
filename = CaesarHairANormalMap.dds
[ResourceCaesarHairALightMap]
filename = CaesarHairALightMap.dds
[ResourceCaesarHairAMaterialMap]
filename = CaesarHairAMaterialMap.dds
[ResourceCaesarBodyADiffuse]
filename = CaesarBodyADiffuse.dds
[ResourceCaesarBodyANormalMap]
filename = CaesarBodyANormalMap.dds
[ResourceCaesarBodyALightMap]
filename = CaesarBodyALightMap.dds
[ResourceCaesarBodyAMaterialMap]
filename = CaesarBodyAMaterialMap.dds
; .ini generated by XXMI (XX-Model-Importer)