Mortal Kombat DooM for zandronum and gzdoom 1.8.10, is like to play mortal kombat II but on DooM.
No more a demo, this is the full version, but not the definitive, maybe in the future i will release more updates, but in terms or progress, this is the full version.
Advanced engine needed : zandronum
Primary purpose : Single and multiplayer
Title : Mortal Kombat DooM
Version : 2.8.8
Filename : MKDOOM.rar
Release date : June 14th 2021
Author : DooMero
Email Address : doomero21@gmail.com
Description : A total conversion for zandronum.
Mortal Kombat DooM: is like to play mortal kombat II, but in DooM.
* How to use this? *
IMPORTANT: You must have doom2.wad and zandronum
Once you have the mod installed properly in yourzandronum folder, extract the
file MKIIDOOM.rar and run the .bat file called "Mortal Kombat DooM-zandronum", included with
this file. If this does not work, just drag the mkii2.8.8.pk3 to the zandronum
exe.
Also this mod contain a two submods:
MKIIGEN.wad: this only change the music. The genesis version of MKII.
MKTMUS64fix.WAD: it changes some visuals and sounds from mortal kombat trilogy and the music.
MK9VOICE.WAD: replace the Shao Kahn´s voice with the MK9 voice announcer.
* Menu explanation *
"P1: ARCADE LADDER"
It is the ladder for player one.
"P2: ARCADE LADDER"
It is the ladder for player two.
"1 vs 1 (offline)"
It is the versus mode. Play with a friend in the same PC offline.
"The Living Forest!"
It is the multiplayer level, accessible for singleplayer. Playing on online, this level
is loaded. No arcade ladder. For cooperative or deathmatch, multiplayer matches. Four
players can play on tag team mode (2vs2)
First, this mod can run with zandronum multiplayer.
Multiplayer mode:
The mortal kombat II start if you enter to the arcade cabin. Later select the game mode:
kombat 1 vs 1: the classic mode.
2vs2 kombat (player 1 or player 2 can do this): play tag team mode for 2 players or 4.
How to play tag team mode with 4 players online?
SelecIncluded a new kombat mode: 3 vs 3, but this only work for 2 players.t 2 vs 2 tag team mode and later it is necessary that the player 3 and 4 stand in their
respectives recognition zone (arcade cabins) before player 1 and 2 choose the first character.
In other words, the player 1 and 2 should not press any combo button, that will allow player
3 and player 4 enter to the respective cabin.
* The credits list *
Mortal Kombat II development team:
Mortal Kombat II design team:
Ed Boon
John Tobias
Tony Goskie
John Vogel
Dan "toasty" Forden
Mortal Kombat DooM mod creator:
DooMero
Special Thanks
Alphaent (ideas)
Firelord (ideas and sprites)
Kurama (beta testers in past versions)
Markos (ideas)
Ozymandias 81 (sprites support)
PsychoSilverTH (ideas and beta tester in past versions)
The Camaleon Maligno (acs support)
TheDiegoMula (graphics)
Caveras (sprites)
Ant19831983 (sprites)
Demmon Break Master (beta tester in past versions)
Undertaker (beta tester in past versions)
Beta testers:
Arcade Maniako
Mrskillsalot
Snatsh
I truly apologize if I'm forgetting anyone.
* Copyright / Permissions *
Authors may not use the contents of this files as a base for modification or reuse, unless
permission is explicitely granted. You can contact me in the ZD forums (forum.zdoom.org as
doomero-21), my email doomero21@gmail.com or my facebook group called "doomeros inc."
Mortal Kombat TM belongs to Netherrealm studios and Warner brothers all rights reserved.
Thanks for reading this. People don't do that anymore.
Have fun.
-DooMero!
Buena doomero
Hola, aparentemente hay un bug en que no se guarda la configuración de las teclas propias del mod una vez que reinicias el juego, ojalá se pueda arreglar. Fuera de eso, un trabajo impresionante!
eso pasa cuando juegas zandronum online y en gzdoom, no se por qué será, pero en single player de zandronum al menos lo guardia bien.