Better Contracts v1.0 FS19

FS19 Other

Better Contracts v1.0 FS19


This mod helps to improve the contract system, both in singleplayer and multyplayer.
– The maximum number and the amount of mission generated has been increased to meet those who play on maps with many fields.
– You can now force the generation of new missions through the “Refresh” button on contract management screen.
– You can activate more than one contract at a time.
– The field-number indicator (on the mini-map) of the fields on which you will activate contracts, will start blinking to help you figure it out where you have to go.

Credits:
Emperor of Modding


What is this Farming Simulator 19 mods | Farming Simulator 22 mods use for:

Farming Simulator game is so great that is hard to believe that it could be even greater. However, it can be if you play this game with mods! You can have more fun simply installing Farming Simulator 19 mods / Farming Simulator 22 mods. The game became so popular because of supporting mods! What is more, all FS19 mods / FS22 mods are completely free. Every mod has different designation and when there’re so many of them, until you’ll try it you can only imagine what the limits of this game are. So many improvements new tractors and more are waiting for you until you download all of Farming Simulator 2019 mods / Farming Simulator 22 mods. Create your own combination of FS 19 mods / FS 22 mods and see how it works in game. Maybe you’re the one who will create a perfect game which doesn’t have any issues. So why don’t you try. Download and install these LS 19 mods / LS22 mods and create your Farming Simulator 19 / Farming Simulator 22 game. Welcome to the biggest Farming Simulator modding community! If you like this mod, please comment bellow.






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3 Responses

  1. tslinds says:

    4 December 2020
    My in-progress fertilizing contracts erroneously autocomplete when loading a savegame. I haven’t noticed this autocomplete issue with other contract types.

  2. J says:

    Jan 5th …. MP
    Selecting a Cultivating job results in the said field auto advancing to the next contract. ie. selecting a cultivating contract does not appear to work. Otherwise, excellent mod. Thanks!

  3. tslinds says:

    Follow-up with my previous post-
    The “auto-complete” issue with multiple fertilizing contracts appears to be present on all mods which allow for multiple ongoing contracts. I wonder if it’s a somehow a compatibility issue with Seasons?

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