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- Slave Knight Gael but HARDER (with unused animations)
Slave Knight Gael but HARDER (with unused animations)
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Version0.3.8.1
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- Manual
File information
Last updated
Original upload
Created by
CyanicUploaded by
Cyanic99Virus scan
Tags for this mod
Main files
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- the new triple slam down move does now have infinite poise;
- corrected the chance for the triple slam down move and made it occur under less restricted conditions;
- more adjustments across all phases, fixed 1 rare broken attack transition (3rd phase) -
The stomp-lightning dispersion move is now easier to be caused
Increased the cooldown timer on Owl teleports move from 60 to 70 seconds, but increased the chance
Fixed the lack of attack window on 3 slams, when the 3rd is not delayed
Less random behaviour
Old files
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adjustments aimed to deliver a more challenging yet still fair fight, e.g. even better character rotation rate, added explosion on the jumping crossbow attack, gael's cape has active hitbox from both sides on some attacks
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- added new moves, combos, new teleport moves, fixed crossbow running attack
- more aggressive second phase
- phase 1 is now more polished, better AI
this version still has an issue where in 3rd phase animations speed up, I am trying to fix this -
Lots of adjustments for AI in all 3 phases, added a delayed version of one-handed overhead slam, better distance judging on some moves, corrected teleport crossbow barrage visuals, few new behaviours
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Adjusted the chance and distance at which Gael performs the new flip-into-disappear move to be a bit less repetitive
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- changed the design of some custom combos, which now feel and look better
- Adjusted the chance and distance at which Gael performs certain moves
- When closing distance while running and shooting, Gael will perform 1 out of 4 possible moves -
- increased the chance for Gael to perform the 3rd phase jump-lunge corona attack in 2nd phase, after the regular corona atk, when his HP is lower than 50%.
- the new flip into disappear move has now infinite poise
- additional AI refinements -
- added dust particles to unused 1st phase attacks
- ability to chain teleport attacks
- delayed attack baits
- delayed slam-down attack now has a follow-up
- more AI refinements across all phases -
More adjustments aimed to deliver a more balnced and refined experience. AI judges distance more accurately for some attacks.
Some actions are now less repetitive. -
Added new moves, changed conditions upon which certain moves appear, +unused variants of existing animations, AI is now much more polished and less repetitive, 1st phase dashes are now back! Transitions look better, corrected recovery timings
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one more fix, new crossbow attack! , rotation rate decreased on the running crossbow attack, many more adjustments.
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fixed issue with Gael spamming one attack in 1st phase, added proper sfx to new bullets, more adjustments
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fixed exploit of Gael looping in the new crossbow attack when staggered, a lot adjustments, red skulls and lightning now occurs only in 3rd phase like in vanilla, gael has new attack chains. He will also perform the warcry just before 2nd phase
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Attack chains changed so that Gael could perform the "double backflip" as before(3rd phase), crossbow spray attack has now an extra aoe, minor adjustments
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Some of the Gael's moves in 1st phase are now less repetitive. 1st phase unused attacks now occur more often. More adjustments, the update contains a new file in script folder, so don't miss it!
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- fixed issue with Gael dying in first phase
- new attack edit: Gael casts way of white corona when doing his fast spin attack (occurs mostly when you get behind him) -
- new attack edit: In 3rd phase Gael uses his crossbow when performing the backstep-plunge attack (credits for the idea to Onion Bro)
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- corrected sfx for the new way of white corona attacks (mid-air, spin)
- from now on Gael cannot be staggered during the stomp-spinning slash attack ( only after the swing) -
Added Gael's unused cut content attacks, more calibrations
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adjustments aimed to deliver a more challenging yet still fair fight, e.g. corrected character rotation rate, added explosion on the jumping crossbow attack, gael's cape has now active hitbox on both sides on most attacks.
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A special edition of Gael, but HARDER mod that adds 5 new lightning attacks with my custom made effects for the 3rd phase.
Currently not compatible with most other mods, since it modifies the data file. Use offline or on banned servers only.
See readme! -
A special edition of Gael, but HARDER mod. This 0.2 version adds new moves that use Owl's Animations from Sekiro. Meant to use with vanilla DS3.
Credits to Mayhem for making the Owl animation retarget for Gael. -
The stomp-lightning dispersion move is now easier to be caused
Increased the cooldown timer on Owl teleports move from 60 to 66 seconds, but increased the chance
Fixed the lack of attack window on 3 slams, when the 3rd is not delayed
Adjusted transitions