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Re-Upload of 8.6, turns out LOOT needs a "x.y.z" format.
Vortex seems to be borking the installs for some people (Vortex team looking into it), if you are missing models, try a NMM or manual install of the BA2's
Armor and Weapon Keywords Community Resource v4.02a
-Last non-DLC Version available in FMOD format.
A replacer plugin for Brotherhood of Steel Kit that changes the omod for BoS Paint from being a color palette index swap to instead be a texture swap using that mod's BoS combat armor textures.
Armor and Weapon Keywords Community Resource v5.0 - CBBE Patch v2
This is a CBBE patch that includes a prebuilt CBBE mesh for Cait's gloves and bodyslide files for Cait's Corset and Cait's Bandolier. This file adds material file paths to these 3 meshes so that color swap mods can be applied to them.
AWKCR - Color Swap Mod Slot Hider
This file hides all the color swap related mod slots for people not using a mod that adds color swap apparel mods.
1 AWKCR Compatibility Patches 1.1
NMM installer for multiple compatibility patches, choose the patches you want. The patches make the weapons and armors from the mods craftable at AWKCR's workbenches and makes them use AWKCR's keywords. NOTICE: these may or may not be out of date for the mods they're for, and are not officially supported here.
Armor and Weapon Keywords Community Resource (With Automotron DLC) v1.85
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource (Without DLC) v1.86
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource (Without DLC) v1.87
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource Bench Meshes loose files
If you're having issues getting the ba2 archive to work for you and your armorsmith and weaponsmith benches are invisible, try installing this file in addition to the main file.
Armor and Weapon Keywords Community Resource UE (With Automatron DLC) v1.86
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource UE (With Automatron DLC) v1.87
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource UE (With Automatron DLC) v2.0
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource UE (With Automatron DLC) v2.01
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
NOTE: THIS VERSION REQUIRES Automatron DLC. Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v1.68
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches.
Armor and Weapon Keywords Community Resource v1.69
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches.
Armor and Weapon Keywords Community Resource v1.69 - FRENCH
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both.
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches.
Armor and Weapon Keywords Community Resource v1.71
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches.
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v1.81
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v1.82
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v1.83
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v1.85
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.0
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.01
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both. Also now contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. The release of Weaponsmith Extended will demonstrate how to replace ma keyword filtering for mod weapons with a GetEquipped condition. This was set up so that people can use lots of mod weapons without using up a bunch of the very limited amount of ma keywords that we have available before hitting the cap and causing the mod menu category formlist cap/ invisible robot bug. Also adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.1.0
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Includes Synth Armor No Misc Fix - compatible with everything, so don't use both. Includes updates from UFO4P. Contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. Adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.1.1b
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Includes Synth Armor No Misc Fix - compatible with everything, so don't use both. Includes updates from UFO4P. Contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. Adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.2.0
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Includes Synth Armor No Misc Fix - compatible with everything, so don't use both. Includes updates from UFO4P. Contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. Adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.2.1
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Includes Synth Armor No Misc Fix - compatible with everything, so don't use both. Includes updates from UFO4P. Contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. Adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.2.1a
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Includes Synth Armor No Misc Fix - compatible with everything, so don't use both. Includes updates from UFO4P. Contains a unified set of armor/clothing/weapons crafting menu category keywords and two new custom crafting stations, the Armorsmith and Weaponsmith workbenches. As of v1.8, this contains a standard ma keyword for use by weapon modders, a set of OMODs for damage upgrades for blade weapons, and dn keywords for Tactical Light, Laser Sight, & Tactical Light/Laser Sight combo OMODs. Adds sorting keywords for weapon calibers and added missing HasConverted(Caliber) keywords for the calibers that weren't in vanilla, to make it easier for weapon modders to set up their gun mods for dynamic sorting.
Armor and Weapon Keywords Community Resource v2.2.2
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v2.3.0
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v2.3.1
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v2.3.2
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v2.3.3
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v2.3.4
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v2.4.0
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.0
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.1
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.2
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.3
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.4
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.5
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.6
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.7
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.8
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.0.9
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.1.0
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.1.1
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.1.1 Repack
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v3.2
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v4.0
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v4.01
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v4.02
FOMOD installer with all options. Choose which version based on installed DLC during installer.
Armor and Weapon Keywords Community Resource v4.02 Downsized Texture ba2
Here's a replacer ArmorKeywords - Textures.ba2 for low end computers.
Armor and Weapon Keywords Community Resource v5.0
Armor and Weapon Keywords Community Resource v5.0 - CBBE Patch
This is a CBBE patch that includes a prebuilt CBBE mesh for Cait's gloves and bodyslide files for Cait's Corset and Cait's Bandolier. This file adds material file paths to these 3 meshes so that color swap mods can be applied to them.
Armor and Weapon Keywords Community Resource v5.1
Armor and Weapon Keywords Community Resource v5.2
Armor and Weapon Keywords Community Resource v5.3c
-Resolves Crashing Issue some experienced caused by a corrupted *GO.Nif. (Thank you for the exceptional work Guys an Gals)
-Added a couple missing MODCOLS that CK removed (darn CK)
-Fixed the Material file for the Cait's Gloves, it had a Diffused Texture
Armor and Weapon Keywords Community Resource v5.4
Armor and Weapon Keywords Community Resource v5.5
-Updates CBBE Option for correct pathing
-A couple more Keywords added
Armor and Weapon Keywords Community Resource v5.6
-Updates CBBE Option for correct pathing
<br />-A couple more Keywords added
Armor and Weapon Keywords Community Resource v5.7
-Updates Vaultsuit trim, adding in the female clean BGSM which was missing
Armor and Weapon Keywords Community Resource v5.8
Please read change log.
Armor and Weapon Keywords Community Resource v5.9
Please read change log.
Armor and Weapon Keywords Community Resource v6.0
Please read Articles for changes to ArmorKeywords in 5.x and the change log for this update.
Armor and Weapon Keywords Community Resource v6.1
Please read Articles for changes to ArmorKeywords in 5.x and the change log for this update.
Armor and Weapon Keywords Community Resource v6.2
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/6.x .
Armor and Weapon Keywords Community Resource v6.3
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/6.x .
Armor and Weapon Keywords Community Resource v6.5
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/6.x .
-Fixed Power Armor Template Issue
Armor and Weapon Keywords Community Resource v6.6
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/6.x .
<br />-Fixed Power Armor Template Issue
Armor and Weapon Keywords Community Resource v6.7
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/6.x .
Armor and Weapon Keywords Community Resource v6.8
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/6.x .
Armor and Weapon Keywords Community Resource v7.0
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/ 6.x / 7.x
Armor and Weapon Keywords Community Resource v7.1
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/ 6.x / 7.x
Armor and Weapon Keywords Community Resource v7.2
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/ 6.x / 7.x
Armor and Weapon Keywords Community Resource v7.3
Please read Articles and the change log for details on the Changes to ArmorKeywords in 5.x/ 6.x / 7.x
Armor and Weapon Keywords Community Resource v7.4
Armor and Weapon Keywords Community Resource v7.5
please read changelogs.
Armor and Weapon Keywords Community Resource v7.6
please read changelogs.
Armor and Weapon Keywords Community Resource v7.7
please read changelogs.
Armor and Weapon Keywords Community Resource v7.8
please read changelogs.
Armor and Weapon Keywords Community Resource v7.9
please read changelogs.
Armor and Weapon Keywords Community Resource v8.0
please read changelogs.
please read changelogs.
Armor and Weapon Keywords Community Resource v8.1a
please read changelogs. (Nexus's Demons ate v8.1)
Armor and Weapon Keywords Community Resource v8.2
please read changelogs. (Nexus's Demons ate v8.1 / v8.1a)
Armor and Weapon Keywords Community Resource v8.3
please read changelogs. (Nexus's Demons ate v8.1 / v8.1a)
Armor and Weapon Keywords Community Resource v8.4
please read changelogs. (Nexus's Demons ate v8.1 / v8.1a)
Armor and Weapon Keywords Community Resource v8.5
Armor and Weapon Keywords Community Resource v8.51
Armor and Weapon Keywords Community Resource v8.6
Vortex seems to be borking the installs for some people, if you are missing models, try a NMM or manual install of the BA2's
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming
Armor Keywords Community Resource (AKCR) v1.2 German
Dies ist ein Deutsch von Romeo1408. Dies kann anstelle anstelle der Haupt-Datei installiert werden.
Armor Keywords Community Resource v1.1
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming
Armor Keywords Community Resource v1.2
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both.
Armor Keywords Community Resource v1.3
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both.
Armor Keywords Community Resource v1.3 - Polish
Ujednolicenie ram zbroi tak, że moderów może tworzyć i modyfikować w zbroję podczas dokonywania zmiany zgodne z modów, które dostosowują dynamiczny punkt nazewnictwa. zawiera także Synth Armor No Misc Fix - compatible with everything więc nie korzystać z obu.
Armor Keywords Community Resource v1.3 - Spanish
Marco estandarizado para que los modders puedan crear y modificar armaduras cuando hagan ediciones compatibles con mods que adaptan nombres de objetos dinámicos. Contiene tambiénMarco estandarizado para que los modders puedan crear y modificar armaduras cuando hagan ediciones compatibles con mods que adaptan nombres de objetos dinámicos. Contiene también Synth Armor No Misc Fix - compatible with everything, por lo que no utilicéis ambos.
Armor Keywords Community Resource v1.4
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both.
Armor Keywords Community Resource v1.5
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both.
Armor Keywords Community Resource v1.51
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both.
Armor Keywords Community Resource v1.55
Standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming. Also contains Synth Armor No Misc Fix - compatible with everything, so don't use both.
Armor Keywords Community Resource v1.55 - FRENCH
Normaliser le cadre pour les armures afin que les modders peuvent créer et modifier des armure tout en faisant des retouches compatible avec les mods qui ajustent l'élément dynamique d'affectation de noms.
Armor Keywords Community Resource v1_4 - Polish
Ujednolicenie ram zbroi tak, że moderów może tworzyć i modyfikować w zbroję podczas dokonywania zmiany zgodne z modów, które dostosowują dynamiczny punkt nazewnictwa. zawiera także Synth Armor No Misc Fix - compatible with everything więc nie korzystać z obu.
Это русский перевод по Exotic. Это может быть установлен вместо вместо главного файла.
AWKCR - Assets Loose Files v4.02
Assets in loose file form.
AWKCR - dnCommonArmor dlc legendaries bugfix for v8.51
This plugin fixes the dnCommonArmor Instance Naming Rule, as it was missing entries to support the legendary omods from Far Harbor. It's an esl flagged esp plugin. Only needed until next update, and only for people not using item sorting mods, like VIS-G.
AWKCR - Mod Power Armor Engine Glitch Fix
NOTICE: Use this plugin if you're experiencing the glitch where mod power armor pieces aren't showing up/ are missing mod slots when in the power armor modding workbench. This plugin removes ma filter keywords from vanilla power amor lining omods. I uploaded an optional file, AWKCR - Mod Power Armor Engine Glitch Fix, for people experiencing this engine glitch. The optional file removes the ma filter keywords from the vanilla power armor lining omods, which according to Frogs345 makes the glitch go away for him. This will remain an optional file, since this both creates creates a bug (if you go to mod a power armor piece's lining mod slot the linings for every power armor will show up as options because the ma filter keywords are missing) and also because for whatever reason, I can't repeat this glitch on my end, where everything is working 100% as intended. Hopefully, when the next Armorsmith update goes live, you all won't need this, although at this point that is unknown as this engine glitch shouldn't be happening for anyone in the first place and because Armorsmith doesn't actually change any of these records in any way, it only has some additional crafting recipes for T-60 Tesla and Overboss Raider PA lining omods. But so far, that is the only known difference between a build where everything works and where it doesn't, so if the presence of of an additional 8 power armor pieces being capable of having their lining omod changed, compared to 1, then maybe I'll move those recipes to AWKCR even though that would change game functionality.
AWKCR - Mod Power Armor Engine Glitch Fix - No DLC
Use this plugin if you're experiencing the glitch where mod power armor pieces aren't showing up/ are missing mod slots when in the power armor modding workbench. This plugin removes ma filter keywords from vanilla power amor lining omods.
NOTE: Use this if you have Automatron but not all other released Bethesda DLCs. This is included in Ultimate Edition version.